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Devlog
Devlog #7 - MOJO and beyond
June 23, 2023
by
hsven
1
Hey! So, with MOJO this past Monday completed, a new prototype of our game has been released. This one is Windows only this time around, we apologize for the inconvenience. We then focused this week o...
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Devlog #6 - Preparing for MOJO!
June 16, 2023
by
hsven
1
Hey Hey! This was a busy week, as we are now on the final stretch of our prototype's preparation for MOJO, this upcoming Monday! We have been working mostly on the player progression and visual feedba...
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Devlog #5 - Steady progress!
June 09, 2023
by
hsven
1
Heyo! We have been hard at work this week, but sadly don't have much to say or show for it. We are tackling game progression, map generation and unit types at the moment, and we think this may drag un...
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Devlog #4 - The First Prototype!
June 02, 2023
by
hsven
1
Hey! Starting from this devlog, we plan on adding small summaries of the overall work done in the past week. And to start that off, this week we completed our first milestone: a playable prototype, wh...
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Devlog #3 - Prototype Start
June 01, 2023
by
hsven
Luís: Tech Document was finalized and delivered, now working on the prototype , as I am responsible for Arena Generation and Map progression . Lucas: As this is the first time I use Unity, I discover...
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Devlog #2 - Design and Tech Documents
June 01, 2023
by
hsven
Luís: I have been working on the Tech Document , which is almost finalized. It highlights our development plan , identifies our game's technological requirements and main features . Finally it maps t...
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Devlog #1 - Project Start
June 01, 2023
by
hsven
Luís : I created the website for the game at itch.io, inviting the other members and turning it public so that the professors can access it. Also added some To Do points to our Trello. Hélio : In te...
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